THE BHGS CHALLENGE
ASCOT

18th-20th April 2008

 

FLAMES OF WAR

Army Lists

Please submit your army-list to

James Hamilton
17 Davenport Park Road,
Stockport,
Cheshire,
SK2 6JU.
Tel 0161 483 9131
E-mail: james@urgentdawn.freeserve.co.uk


by 11 th April 2008 for checking. If you do not submit, or submit a late list, you will not be eligible to win any of the prizes.

Armies from Afrika or Ostfront, plus any of the earlier Battlefront published Intelligence Briefing such as Hitler’s Fire Brigade with the relevant V2.0 updates applied or any Official V2.0 mid-war lists from the Battlefront web-site are allowed – if in any doubt please check.

Armies are to be Mid-War and 1500pts or their relevant equivalent (e.g. British First Army get 1950pts, Soviet Guards get 1165pts, Canadians get 1760pts, etc.)

What format should I submit my list? – We can accept via post, or in any of the following electronic formats: Text file, Word Document, Rich Text format, PDF file, Excel Spreadsheet,or HTML.

 

Schedule

 

Saturday

09:00 to 09:15 Registration, please try to arrive as promptly as possible so as not to delay the start time

09:15 to 12:00 Round 1

12:00 to 13:00 Lunch Break

13:00 to 15:45 Round 2

16:15 to 19:00 Round 3

 

Sunday

09:15 to 12:00 Round 4

12:00 to 13:00 Lunch Break

13:00 to 15:45 Round 5

15:45 to 17:00 Tally up the final scores and then the presentations.

 

What mission are we playing?

There are six missions in the A5 mini-rule book:

1. Free-For-All, 2.Encounter, 3. Hold the Line, 4. Fighting Withdrawal, 5. Breakthrough, 6. The Cauldron.

At the start of each round a random mission will be drawn from the hat for all the competitors to play. If any mission card is drawn out twice over the weekend then it will be subsequently discarded from the draw. Also, if a mission is drawn out twice in a row, it will be discarded and re-drawn.

NOTE: We cannot include the Roadblock mission as we cannot guarantee that there will be a road available for each table.

 

Is it Axis vs Allies?

We would like it to be as it’s a great way to play the game.

But, it’s quite difficult to call, as until we get all the armies in (don’t forget Thursday 5 th April) we will not know if it is even numbers for the protagonists. If we cannot make it an Axis vs. Allies event then we will pre-draw the first round so that as many games as possible are Axis vs. Allies and then in Rounds 2 & 3 will use a Swiss chess system to ensure that as many games as possible are Axis vs Allies (For example the highest placed Axis player will play the highest placed Allied player, etc.). From Round 4 we will revert to basic Swiss Chess system.

 

Terrain

Players will be required to provide their own terrain. Any clubs or individuals who can supply terrain for the competition please contact the organisers as your help would be greatly appreciated.

 

Clarifications

1. Please take some time to read “Lessons from the Front.” This is downloadable from the Battlefront website. The current one is at: http://www.battlefront.co.nz/documents/More%20Lessons%20From%20The%20Front.pdf but check as this may be superseded between now and the event.

2. Pre-measuring is allowed in Flames of War.

3. If you have a rules query, please check in the relevant rule book before consulting the umpire.

4. You may use the published Warriors teams at this event, but please ensure you are familiar with their rules and that you have a photocopy of the rules for these teams for your opponent to refer to during the game.

5. There are no grudge matches allowed at the BHGS Challenge Flames of War Tournament.

 

LATE ARRIVALS

There have been some recent issues with players arriving late for their games and then subsequently being unable to finish the game in time. The following rules will be in force for the event:

1. If you are up to ten minutes late, apologise to your opponent and get on with the game.

2. If you are between ten and twenty minutes late you start the game as if you had already lost a platoon for all game and scoring purposes – for instance if you are running an army based on four platoons and you subsequently lose two of your fighting platoons it would count as three platoons lost and two available to fight and therefore force a company motivation check. Also when working out the game score this counts as an additional platoon lost, so if you achieved your objective without losing any of the platoons in your force this would not count as a 6:1 but rather a 5:2 as your lateness forfeited you a platoon. When working out the tournament score this counts as a platoon lost too.

3. If you are between 20 and 30 minutes late then you count as starting the game with two platoons already lost as above.

4. If you are more than 30 minutes late your opponent has the choice of taking a 32-0 massacre from you, or allowing the game to be played, but

with your force counting as starting with three platoons already destroyed.

 


BEFORE STARTING YOUR GAME

Take a few minutes to run through your army with your opponent, checking that they are aware of any special rules that apply to your force. Also agree on the effects of any terrain on the table you are about to play on before you start the game. If you have units in Reserve or Ambush declare to your opponent what they are.

 

 

TROPHIES AND PRIZES

The following trophies and prizes will be awarded at the end of the event:

1st Place Overall

2nd Place Overall

3rd Place Overall

 

Scoring – Or how do I win the Tournament?

Work out who is the winner of the game, and consult the victory points table for the mission.

If the winner scores 7-0 (which will be unlikely, but possible) then the winner scores 32 tournament points

If the winner scores 6-1 then they score 28 tournament points, plus or minus 1 point per the difference in the number of platoons destroyed to a maximum of 32 points, or minimum of 25 points.

If the winner scores 5-2 then they score 24 tournament points, plus or minus the difference in the number of platoons destroyed, up to a maximum of 28 points or a minimum of 21 points.

If the winner scores 4-3 then they score 20 tournament points, plus or minus 1 point per difference in platoons destroyed, to a maximum of 24 points or a minimum of 17 points.

If the game ends in a draw, then the winner is the player who has destroyed most enemy platoons, he scores 16 tournament points, plus 1 point per difference in platoons destroyed, up to a maximum of 18 points, or a minimum of 14 points

NOTE: Company HQ platoons do count towards this score.

The loser scores 32 points MINUS the winners score

Both players scores MUST add up to 32.

 

A Few Words of Wisdom!

Remember the event is meant to be an enjoyable experience for you as a player, your fellow players and your opponents. Make the effort to allow your opponent to enjoy the game against you.

This is a game (of toy soldiers), please treat it as a such.

If you have any queries, please contact one of the organisers at the address above.

Enjoy yourselves!

 


Admission to
the tournament is at the sole discretion of the organisers and their decision on all matters is final. An application to enter denotes acceptance of these rules. Entry fees and any queries to be addressed to the BHGS Challenge, 167 Ravenstone Drive,Greetland, Halifax,HX4 8DY. E-mail paul.brandon@appleyardlees.com. All postal correspondence must be accompanied by a SAE. Those indicating an e mail address will receive communications via e mail.