
|
THE BHGS CHALLENGE
ASCOT
18th-20th April 2008 |

|
WARHAMMER ANCIENT BATTLES
Umpire
Player Umpire: Nick Bennett
Competition Rules
- The Rules used will be the Current version of Warhammer Ancient Battles, together with the current Clarifications & Rules issued by Warhammer Historical Wargames. . Together with the BHGS scoring system (32-0).
- For permitted army lists see the notes at the end of these rule. Army Points must not exceed the total indicated for the period. Once an army list has been submitted it may not be changed or altered other than to correct any errors. Players may only correct their errors by making reasonable changes to their list. It is not allowed to completely re-write the list, and the list checkers decision on this is final.
- Army lists must be submitted for checking in advance and must be received by the List Checker not later than three weeks before the event . A penalty of 10 victory points may be imposed for late submission of lists. Any incorrect list discovered after a game has commenced (after the first dice for any purpose has been rolled) must be corrected prior to the next match.
- The List Checker is nick.bennett13@ntlworld.com. All other queries must be addressed to the organisers.
- A modified Swiss Chess system will operate throughout the competition. Where possible players will not play against fellow club players in the first 2 rounds, nor players whom they have played in earlier rounds, nor against any relatives in the first degree of consanguinity. Thus a player cannot be matched against his/her spouse, parent, brother, sister, and/or child.
- Table size is 6' x 4' and players must supply their own terrain pieces. Each player should bring up to three pieces no larger than 8”x6”( One piece may be 8”x8”). If you do not provide any terrain then your opponent may set up his terrain as he wishes, otherwise players take turns placing the terrain of either player, starting with the player who brought the most pieces or if both players have provided three pieces roll a dice to see who places first.These must be to an acceptable standard, and umpires will have the discretion to remove unsightly items. Once placed roll a scatter dice and 3D6 to resolve the final placing, terrain may scatter off table
- Players must be present and ready to start the match at the appointed time. Where a player has a reasonable excuse for arriving late the match start will be delayed by up to 30 minutes. After which time the effected player will be awarded a bye and 32 points. No player will be awarded more than one bye for any reason.
- If a player resigns from a game at any stage, after the first dice for any purpose has been rolled, their opponents will be awarded 32 points.
- Admission to the tournament is at the sole discretion of the organisers and their decision on all matters is final. An application to enter denotes acceptance of the rules. Entry fees and any queries to be addressed to the BHGS Challenge, 167 Ravenstone Drive,Greetland, Halifax, HX4 8DY. E-mail paul.brandon@appleyardlees.com All correspondence must enclose a stamped addressed envelope, and Players who indicate an e-mail address will receive details via e-mail.
Army List Rules
1) Notes on permitted army lists
Armies must be selected from the Age of Arthur, Shieldwall or El Cid suppliments.
.
2) Scenarios
The scenarios for the five games will be
Terrain features can only be laid within 12” of either side edge of the table. Please note they may scatter into the centre 4’. The game will be played as a meeting engagement and all normal victory points will apply.
- Game 2: Hidden Deployment
- Game 3: Pitched Battle
- Game 4:
1. Set up the terrain as per normal, with a clear central area of 12” square, before scattering the terrain.
2. Roll off for table side.
3. Place an objective marker, along the centreline of the table, 2’ from each players base edge. This is placed by rolling a D6: 1= 12” in from edge, 2 = 24” in from edge, 3 and 6 = 36” in from edge (centre), 4 = 24” in from other edge, and 5 = 12” in from other edge.
4. Deployment areas will be sloping, from the centre of one side edge to the opposite corner in a triangular shape. This will give a deeper deployment area, and will mean that the armies are slightly closer together than normal. Both deployment areas should be parallel. Roll a D6, 1 – 3 = left flank at the centre, 4 – 6 = right flank at the centre.
5. Play the game as a pitched battle, however no special deployment rules will apply.
6. At the end of the game total the number of figures within 12” of the objective, for each side. If only one side has figures within 12”then they receive a bonus of 400 victory points. If one player outnumbers his opponent by more than 2:1 then a bonus of 250 points is scored. If one player just has more figures than their opponent the bonus is 100 victory points. This is a bonus to the standard victory point schedule. Bonus victory points for quarters do not apply in this scenario.
- Game 5: Surprise Attack
- All special army rules will apply. In the event of a conflict (e.g. both generals are entitled to deploy after their opponent) a dice roll will decide which has precedence

