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THE BHGS CHALLENGE |
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Armati Rules 2008
Umpire: Mark Fry
Competition Rules: Armati 2nd Edition
Period: Biblical:
Army Lists are required by Monday 7th April 2008
1). The rules to be used are "Armati" 2nd Edition developed by Rob Wolsky, assisted by Arty Conliffe; copyright 2003
2).Army scale: Optimal; Figure scale:15mm; Bonus points:+75 points
3). Army selection is restricted to all armies from the army lists from the A2 booklet, plus Approved for Tournament (AFT) lists from the Warflute website: http://warflute.org/
4). The event will count towards the BHGS/SOA ARMATI LEAGUE of GREAT BRITAIN. No player may use the same army (or variants on that army) for more than two rounds of the League in any one calendar year
5). The Period Umpire is Mark Fry. 9
6). Army lists must be submitted for checking in advance and must be received by the List Checker not later than two weeks before the event - Monday 4th April 2008. A penalty of 2 victory points per round, for each round of the competition other than the final round may be imposed for late submission of lists. Any incorrect list discovered after a game has commenced (after set up dice have been rolled) must be corrected prior to the next match. Please submit lists via email if possible - thank you
7). Army lists should clearly indicate your Club or Team name. They must specify any increases in Control Ratings on account of buying all Bonus light troops or increases in Breakpoint on account of Key unit purchases using Bonus Points. They must all specify any optional troop upgrades (veteran unit) permitted by the rules. There is no requirement to specify fixed Divisional structures as part of the Army lists
8). Armies will consist of up to 75 Bonus Points plus the core terrain. Armies must be taken from the lists in the Armati, 2nd Edition rules book or the AFT lists from Warflute. Where a player believes/identifies that there is a mistake in the points allocation on a specific list or troop type, this mistake must be notified to the umpire, and agreement sought to use the amendment in advance of a list using that troop type being submitted. All such changes/amendments will be published on the BHGS web-site in advance of the final army list submission date
9). All figures used must be representative, painted and appropriately based. Players must fully identify their troops once they are placed on table
10). All players must bring with them a Reserve Division marker/counter, which must be placed next to their Reserve Division at deployment. If no marker/counter is provided or a player forgets to put it down at deployment, that player loses the right to allocate a Reserve Division
11). Where Veteran unit status has been bought, this upgrade must be allocated to a specific unit throughout the competition. A player who has purchased a veteran unit upgrade must also provide a marker that clearly indicates its status to an opponent
12). Equipment: players must bring along their own terrain pieces, dice, measuring equipment and fatigue & casualty markers
13). Time Keeping and Number of Games: to avoid confusion and maintain the flow of the competition, all games will run a maximum of 2 1/2 hours playing time. This will be rigidly enforced and both players in a time drawn game will be awarded 16 points regardless of the actual casualties at game end. Six competition games will be played over the weekend: 3 games will be played on Saturday and 2 games on Sunday. Additional friendly games can also be played between rounds provided they do not interfere with the running & time-keeping of the competition games.
14). List Selection, Errata & Clarifications: there are a few instances in the lists of obvious inconsistencies or points errata. These minor changes are outlined below and will apply for the purpose of this competition alone:
List Selection: All armies in the Biblical sections in both A2 & Warflute are eligible for use. Armies from the Antiquities, Age of Empires, Triumph of Cavalry and Age of Chivalry sections are not eligible unless specified as such in their Notes or below
List Amendments / Errata etc: Due to the fact that there are a number of errors in the A2 Biblical army lists and that in some instances it is clear that the composition of the lists (especially the CR’s) do not allow for workable armies to be constructed; or the lists contain historically inaccurate unit types, the following changes to the lists have been made for this competition only:
(A2) Neo-Hittite (Page B) (after 900BC upgrade) - reduce core LI to 3 units
(A2) New Babylonian (Page C) - reduce Core LI to 1
(A2) Elamite (Page D) - reduce Core SI javelins to 2 units
(A2) Late Hebrew (Page D)
Increase Core LHI (retainers) to 4 units
Reduce Core LI (chariot runners) to 2 units
Add 1 - 2LCH (Household) [k] 3[0]0 +1 various/bows @ 10pts to the bonus
Add 1-SI (Syrians) 2[1]1 +2 Bows to the Core.
C). Amend the CR on the (A2) Early
Add an additional LI (Nubian/Medjway) to the Core
D). (A2) Assyrian (Page C) – amend to represent an Early Assyrian as follows:
Replace Core with the following (CR remains the same)
2 – M2CH [k] 4[1]0 +1 various/bows
1 – HC [k] 3[0]0 +1 various/bows
1 – FT (Guard) [k] 7[1]1 +1 Spear
1 – FT (Guard) [k] 6[1]1 +1 Bows
2 – SI 2[1]1 +2 Bows
Reduce Bonus: 4HCH to 2 units
Replace Bonus: 1 - HC 4[0]0 various with: 1-HC [k] 3[0]0 +1 various/bows (10)
Replace Bonus 2 - FT 7[1]1 with 4 – FT (Levy) [k] 5[1]1 +1 Spears (6)
Add 2 Bonus: FT (Levy) [k] 5[1]1 +1 Bows (6)
Increase Bonus: LI 4[1]2 +1 Javelins (7) to 2 units
Add to Bonus: 2 - SI 3[1]2 +2 Sling (2)
E). (A2) Middle Kingdom Egyptian (Page A) - Core SI (Nubians) are +2 protection
F). (A2) Libyans (Page A) – Core SI (Libu) are +2 protection
Add to Bonus: 2 – LHI (Sea People*) [k] 4[1]2 +1 Javelins (7)
Amend Bonus Terrain to: (Max 5) 3 GR 2 SH 4 RG
Note: * Sea People and Conscript Egyptians cannot be used in the same army
G). (A2) Hittite (Page A) – add the following to the Bonus list:
Increase Bonus: LI 4[1]2 +1 Javelins (7) to 2 units
Increase Bonus: SI 3[1]2 +2 Javelins (2) to 3 units
Add to Bonus: 2 – FT (Allies) [k] 5[1]1 +1 Spears (6)
Add to Bonus: 2 – LHI (Allies) [k] 4[1]2 +1 Javelins (7)
Add to Bonus: 1 – SI 3[1]2 +2 Sling (2)
Note: LHI (Allies) are either Sea People or Syrians and must be bought on an all or nothing basis but do not count towards requirement for extra Light Division if not purchased
H). (A2)
Note: Bonus SI (Peherer) do not count towards extra Light Division if not purchased
I). (A2) New Assyrian (Page D) – amend as follows to represent a Middle Assyrian:
Reduce Core FT 7[1]1 to +1 protection
Upgrade Core (& Bonus) HC to various/bows @ +2 points
Add to Bonus: 2 – FT (Militia) [k] 5[1]1 +1 Spears (6)
Add to Bonus: 2 – FT (Militia) [k] 5[1]1 +1 Bows (8)
Add to Bonus: 2 – LHI [k] 3[1]2 +1 Sling (6)
J). Cimmerian – (A2) Scythian (Page G) in the Antiquities lists can be used in this competition with the following restrictions:
No Bonus HC +2 protection may be purchased
Increase Bonus: LC 1[0]0 +1 bows (6) to 6
Increase Bonus: LC 2[0]0 +1 various/bows (8) to 4
The 4 - LHI (Thracians) are replaced with 4 - LHI (Marsh Scythians)
Note: Bonus LC 2[0]0 bought cannot exceed Bonus LC 1[0]0 bought
K). Lydian – (Warflute AFT) the following amendments apply:
Core 1 - PH infantry are replaced with: 2 FT (Lydian) [k] 5[1]1 +1 Spear (6)
No Bonus PH infantry can be bought
Lydian cavalry cannot be supported by Light troops
L). Trojan – (Warflute AFT) – the Bonus 2MCH (Hector’s Guard) are: 5(1)0
M). Northern European Bronze Age – (A2) British (Page L) in the Age of Empires lists can be used in this competition with the following restriction: No Bonus LC can be purchased & 1 – SI 2[1]1 +2 bow (2) is added to the Bonus
In all cases above, where changes to the Core have been made, Core army points value has been adjusted appropriately
15). Table size is 64" x 40" and each player must supply their own terrain pieces. These must be to an acceptable standard, and umpires will have the discretion to remove unsightly items
16). A time limit will be enforced for all games, in addition to the turn limit specified in the rules. Time will be called after 21/2 hours playing time (plus an additional 1 - 15 minute at the Umpires discretion). In the event of a draw caused by missile fire, a 'sudden death' rule will operate, whereby the next melee casualty will determine the outcome of the game and both players will deduct 1 BP from their score to achieve a total of 32 points. Players may always commence games earlier than the stated time by mutual consent
17). Victory points will be determined by the BHGS system
In the case of a draw on time, each player will be awarded 16 points
18). Players must be present and ready to start the match at the appointed time. Where a player has a reasonable excuse for arriving late the match start will be delayed by up to 30 minutes, after which time the effected player will be awarded a bye (see 20 below). No player will be awarded more than one bye for any reason
19). If a player resigns from a game at any stage after the first set up dice have been rolled their opponents will be awarded 32 points in that round.
20). Draws and Timed Out Games:
Draws with NO Compulsion to Win:
No number of moves is specified for these games, so it is down to the players to get a result; if not achieved then scores are calculated as per the standard matrix. Player A Score (with the higher original starting points score) = 16 – (own losses) + (opponent losses)Player B Score (with the lower original starting points score) = 32 – (player A score)However the ‘winner’ of a ‘drawn’ game should never be awarded more than 24 points. Therefore the 'loser' can only have a lowest score of 8 points
Draws where there IS Compulsion to Win (Higher Initiative and Cavalry Armies):
Rule 13.2:‘An army with a higher Initiative than its opponent must win within 15 moves or loose’. (Note this is later modified to 20 moves if BP 6 or 7, no requirement to win if BP 8+ or if too much terrain placed)
Games Played to a Conclusion:
If the higher initiative/cavalry player (Player A) wins within the 15/20 move limit, score as normal. If 15/20 moves have been played, and Player A has not won, then the lower initiative/non-cavalry player (Player B) is the winner. Calculate the result using the standard matrix assuming Player A has lost ALL break points.
Games NOT Played to a Conclusion:
If 15/20 moves are not completed then this is where there is an issue. Clearly it is desirable for both players to make an effort and get the game completed, at the competition umpires discretion the ‘blitz’ system may be implemented to ensure the required number of turns are played. If it is not possible to complete the 15/20 moves then Player B is awarded a ‘winning draw’. Award Player B a score equal to the greater of the greater of the following two calculations:32 – (own losses from matrix) – (1 point for each move not played) ………but not less than 16[Losing the extra 1 point per turn is a compromise assuming Player A could just win in 15 turns]16 – (own losses) + (opponent losses)[As an ordinary draw above, Player B could actually be winning!]The ‘winner’ of a ‘drawn’ game should never be awarded more than 24 points; so Player B gets between 16 and 24.Player A score = 32 – (Player B score)
Byes:
The BHGS system requires 32 points as the total score for each game. In the event that a player receives a Bye for whatever reason a score of 22/10 is awarded in favour of that player. (22 is a typical 3rd place score for competitions and so will not unduly favour or penalise any player being awarded it)
21). A modified Swiss Chess system will operate throughout the competition. Where possible players may not play against fellow club/Team players in the first 2 rounds, nor players whom they have played in earlier rounds, nor against any relatives in the first degree of consanguinity. Thus a player cannot be matched against his/her spouse, parent, brother, sister, and/or child.
22).Admission to the tournament is at the sole discretion of the organisers and their decision on all matters is final. An application to enter denotes acceptance of the rules. Entry fees and any queries to be addressed to the BHGS Challenge, 167 Ravenstone Drive,Greetland, Halifax, HX4 8DY. E-mail paul.brandon@appleyardlees.com. All correspondence must enclose a stamped addressed envelope, and Players who indicate an e-mail address will receive details via e-mail.