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THE BRITISH HISTORICAL GAMES SOCIETY
present
BRITCON 2010 |
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Please note the 2010 entry fees and information will be added shortly, information shown is for 2009 and for reference only.
BRITCON
EPIC UK CORE RULES

VERSION: EPIC2009.001
These Rules are available to download in a Microsoft Word format.
All tournaments and competitions need rules and restrictions. EPIC UK tournament rules are a set of guidelines for individuals to use at their own events should they so wish.
AN OVERVIEW
EPIC UK is an independent EPIC Armageddon tournament provider within the UK. EPIC UK’s sole purpose is to improve and enhance EPIC Armageddon tournament wargaming throughout the United Kingdom; therefore the main focus of this rules pack is that all players attending an EPIC UK event should enjoy every game they play over the course of the event.
BEFORE THE EVENT
GENERAL RESTRICTIONS
- The rules used will be Epic Armageddon First Edition.
- You may only use army lists located in /on:
- EPIC Armageddon rulebook
- Swordwind supplement
- EPIC UK website (www.epic-uk.co.uk)
- White Dwarf magazine
- EPIC rulebook section of the specialist games website.
No lists or rules from the experimental part of the EPIC specialist games website will be allowed.
- There is a four-week grace period before an EPIC UK event. If GW formally releases a new Army list or rules modification within four weeks of an EPIC UK event, then this list or rules modification will not be used. If released more than four weeks before the event, then this list or rules modification will be used. This includes all material published via GW whether via printed media or via the internet.
PREPARATION
- Read your rulebooks, supplements and other relevant material to refresh your memory before attending the event. Remember you may play against players who do not interpret the rules in the same way as you do, so be prepared to compromise and accept the fact that you could be playing the rule incorrectly.
- Don’t forget that you need to bring all the relevant materials to play. Specifically dice, tape measures, templates, rulebooks, supplements, and any other materials you require to play a game of Epic Armageddon.
- The EPIC UK Rules Clarifications will be used. These are available in Appendix 1 of this rule set.
- You should ensure you have at least two legible copies of any required documents as specified in the event specific rule set (e.g. army roster). One copy is for judging and the others are for your use during the event. If you do not bring these you will incur a penalty score.
ARMY LIST SUBMISSION
- Due to a number of instances of inaccurate or illegal army lists being submitted, we require that all army lists are submitted prior to the event in order for them to be checked over thoroughly. Army lists must be submitted prior to the event via email to the address given in the event specific rule set. In all instances, you will receive emailed confirmation of the legality (or any faults) of your list.
- Penalties for late submission of lists are detailed in the event specific rule set.
- Lists must be submitted in either .doc, .txt, .xls or html/htm formats only. If you send an army builder text file, please take the time to format it legibly, or else you will receive a penalty for an illegible list. Army Builder files will not be accepted and you will be asked to re-submit.
- The organiser may advise you to change the composition of your army to allow for a more fulfilling gaming experience for all gamers involved at the tournament.
MODEL FIGURES IN YOUR ARMY
General
- Where at all possible all models in the army should be WYSIWYG - what you see is what you get. At the umpires discretion non-WYSIWYG models may be removed from a players army – the player will be required to continue with his army “as is” for the remainder of the tournament.
- Armies must be fully painted and based. Note that you do not have to base tanks, although many players prefer to.
- Ensure you are using the correct miniatures to represent your units as far as you can.
- Using non-Citadel miniatures is acceptable providing they fit into the Epic Universe and you can tell what they are supposed to be.
- If the miniature does not look appropriate, then it may not be used. Basically if it doesn’t look like what it is meant to be, then don’t bring it!
ON THE DAY OF THE EVENT
VENUE
The venue details are listed in the Event Specific Rules. This normally includes a map detailing the venue and its location.
ARMY SELECTION
- Players must provide a copy of the rules for their army i.e. Army List.
- You must use the same list for all your games.
- You may only use army lists located in /on:
- EPIC Armageddon rulebook
- Swordwind supplement
- EPIC UK website (www.epic-uk.co.uk)
- White Dwarf magazine
- EPIC rulebook section of the specialist games website.
No lists or rules from the experimental part of the EPIC specialist games website will be allowed.
ARMY BASING
- Players are encouraged to use standard base sizes for troops (20mm square or 40mm x 10 mm), mainly because it leads to less ill feeling from other players.
DURING THE GAME
THE BATTLEFIELD
General
- Tables will be approximately 120 cm by either 150cm or 180cm.
- Terrain will be preset on the tables. However please bring as much terrain with you as possible to help us out.
PLAYING THE GAME
General
- Players will compete in a number of games. These will vary from event to event. For more details please refer to the event specific rule set
- The tournament scenario as detailed in section 6.1 of the EPIC Armageddon rulebook will be used and all rules for that scenario will apply.
- The first game will be determined randomly in advance unless grudge games are allowed. Refer to the event specific rule set to see if grudge games are allowed.
- The final rounds will be based on the Swiss system, in order to find a fitting winner.
Warm Up Period
Before battle commences there will be a five-minute 'warm-up' period. Tabletop miniature wargaming is not an exact science. One person's line of sight is another's blocked fire arc and so on. Due to this you should spend five minutes going through things like how the line of sight rules will work, how the terrain features used will work and so on.
Here are some of the things you may want to discuss:
- The “Counts As” Rule.
- Lines of Sight and Lines of Fire.
- Pre-measuring.
- Terrain features - what do they count as on the terrain chart, when are units 'in' terrain.
- Anything else you can think of!
Note we are assuming that players will use some common sense here!
The Game
- All games will last the number of turns noted in the scenario description or a pre-determined time. Note this time includes terrain placement (if applicable at the event), discussing each other’s army lists and any special rules, discussing the effects of terrain and troop deployment.
- Players playing particularly slowly or deliberately time wasting may receive a penalty score deduction.
- Remember there is a sequence of play (and a chart is provided in the rulebook). Should you forget to do something - tough, it is your fault. Do not use the “puppy dog eyes” tactic and try to make your opponent feel guilty, this is unfair. Accept your mistake and get on with the game.
AFTER EACH GAME
END OF GAME TASKS
- At the end of each game, swap army lists with your opponent and check the following:
- The army list and the army you just played against are in fact the same and that there are no differences.
- The army is legal to the best of your knowledge. If required you may look at the appropriate army book to check this.
- If there is any problem with an army list, notify an umpire immediately. Any issues must be resolved straight away between the players and the umpire. Illegal army lists will receive a penalty score.
- At the end of each game, players must report their scores. Fill in the Game Result form provided.
- It is you and your opponent’s responsibility to complete these forms correctly.
- Make sure you hand the form in!
GAMING SCORES
At the end of each game you will be required to fill in a Results form.
GAME RESULT |
3 rd Turn Victory |
4 th Turn Victory |
5 th Turn Victory |
Victory with a difference of 4 or more goals |
32-0 |
29-3 |
26-6 |
Victory with a difference of 3 goals |
29-3 |
26-6 |
23-9 |
Victory with a difference of 2 goals |
26-6 |
23-9 |
21-11 |
Victory with a difference of 1 goal |
23-9 |
21-11 |
19-13 |
Draw – More than 150vps difference |
18-14 |
Draw – Less than 150vps difference |
16-16 |
- Remember that that you still need to achieve the standard victory conditions of the tournament scenario (a minimum of two goals).
- If one player concedes the game, it automatically counts as a 32-0 result in favour of their opponent.
- If the game has not finished when the time limit is up, the game is a draw.
WINNING THE EVENT
- The overall winner will be the player with the highest grand total.
QUERIES WITH THIS RULE SET
SEEN ANY GLARING MISTAKES?
If you feel you have discovered a loophole in these rules which gives you an unfair advantage, don’t do it i.e. don’t use it to your advantage, tell us instead so we can amend the rules accordingly for future events. Hopefully we have not missed anything too obvious, but should you see any glaring errors, please advise one of the following individuals: Matthew Otter or the Tournament Organiser.
APPENDIX 1:
EPIC UK RULES CLARIFICATIONS
Pre-measuring.
Pre-measuring MUST be used. Only when BOTH opponents agree, pre-measuring will not be used.
“They Shall Not Pass” Goal.
To achieve this goal there must be no unbroken enemy units in your half of the table. Note that at least half of the remaining units in the formation, contesting this objective, MUST be in the opponents half of the table.
Reserves
Any unit placed in reserves (for example, aircraft, teleports) do not count as units for deployment purposes. Instead units are decided to be deployed in reserve after plotting of spacecraft but before garrisons.
Eldar
The Avatar uses the same rules as teleports for deciding who deploys first.
Feral Orks.
Feral Ork units may NOT Firefight whilst onboard Junka Trukks, even though they may shoot normally.
Speed Freeks.
- If any Nobz are upgraded to Nob Bikers then the formation loses the Trukk they were mounted in.
- Speed Freek units may NOT Firefight whilst onboard Trukks, even though they may shoot normally.
Space Marines.
1. Space marine army list must specify the upgrades that comprise each formation. Before the start of each game, the space marine player may choose to replace rhinos with drop pods and vice versa. If the formation has any units unable to deploy in drop pods then rhinos must be selected.
2. Dreadnoughts are allowed to deploy in a drop pod
White Scars.
- Warhounds cost 250 points.
Chaos Black Legion
1. The Chaos Daemon Pool counts as one formation. For the purposes of a draw if the demon pool is equal to or less than 50% of the starting number then the opponent gets half the victory points. If the demon pool is equal to or less than 25% then the opponent gets the full victory points.
Example: A daemon pool of 15 lesser demons is bought (300pts). If at the end of the game it is reduced to 7, the opponent gets 50% of the points (150pts). If the pool is reduced to 3 then the opponent gets 100% of the points (300pts).
