|
THE BRITISH HISTORICAL GAMES SOCIETY present BRITCON 2009 |
|
Please note the 2010 entry fees and information will be added shortly, information shown is for 2009 and for reference only.
BHGS FOG:RENAISSANCE BETA COMPETITION RULES
Rules and
Lists to be used
The rules to be used are FOG:RENAISSANCE Beta Version 1.0 with all amendments specified
on the FoG:Renaissance Beta board at the time of the
tournament.
The Competiton is 15mm.
The lists to be used are the FoG:Renaissance Beta Lists which
cover the following armies:
·
French
Italian Wars
·
Swiss
·
Early
Imperialist
·
Early
Ottoman
·
Aztec
·
Moghul
·
C16/17
Polish
·
Cossack
·
Dutch C1600
·
Spanish C1600
·
ECW
Parliamentarian
·
ECW Royalist
·
30YW
Swedish
·
30YW
Imperialist
·
Late
C17th Anglo-Dutch
·
Late
C17th French
List
Checkers and Umpires
The List Checker and Umpire(s)
for each competition can be found Here.
Please note that the list
checkers can only respond to queries in connection with Army Lists. The
Umpire(s) can only respond to queries raised in actual play at an event and not
to theoretical questions. All other queries must be addressed to the organisers.
Submitting
Army Lists
List checking is carried out to
minimise errors, however, it is still the player’s responsibility to use a
legal list.
Once an army list has been submitted
it may not be changed or altered other than to correct any errors unless
exceptional circumstances apply – i.e. players must stick with their initial
army choice. The list checkers decision on this is final.
When submitting lists
electronically the following common file formats must be used - Word, Excel,
Plain Text (including email format).
Army List
Format
In general we do not prescribe
the format for submission of army lists. However, in addition to listing the
number and classification of troops chosen for each battle group we require the
following information:
For the army:
The following are general points
that should be adhered to when submitting lists to the list checkers. They are
intended to make the list checkers and umpires job easier and so help avoid
misunderstandings.
Late
Submission of Army Lists
Army lists must be submitted for
checking in advance and must be received by the List Checker not later than two
weeks before the event. A penalty of 2 victory points per round, for each round
of the competition other than the final round may be imposed for late
submission of lists.
Incorrect
Army Lists
If an incorrect list is
discovered after a game has commenced (i.e. after set up dice have been rolled)
the game will be played with the army fielded as passed by the list checker.
One exception to this is if the army is found to be over the AP limit when the
umpire will remove enough bases to bring the army to or below the competition
AP limit. In this case the army will still be amended as detailed below.
After this game has been
completed the list concerned must be amended to make it legal.
If the error is identified before
the game has started then the list will be amended prior to the start of the
game. This may unfortunately result in a shorter playing time being available.
The list changes will be decided
by the competition umpire in consultation with the player concerned, with an
underlying principle that only the minimum changes necessary will be made and
as many of the original elements in the army as possible will be used. Note
that this may result in an army below the maximum allowed AP as this is a legal
army.
Figures
and Terrain
All figures and baggage used must be
representative, painted and appropriately based. Repeated use of
unrepresentative figures may incur a penalty at the umpires
discretion.
Players must fully define their
troops as they are placed on table.
Table size is 6' x 4' and each
player must supply their own terrain pieces. These must be to an acceptable
standard, and umpires will have the discretion to remove unsightly items. Note
that any terrain deemed to be unsportsmanlike will be removed from play at the
discretion of the umpire. When pieces are removed by the umpire they may not be
replaced.
Game
Start Time and Duration
Players must be present and ready
to start the match at the appointed time. Where a player has a reasonable
excuse for arriving late the match start will be delayed by up to 30 minutes,
after which time the effected player will be awarded a bye and 32 points. No
player will be awarded more than one bye for any reason.
Matches will continue until the
end of the turn of the player who won the pre-battle initiative in the current
pair of bounds when time is called. Time will be called after 3¼ hours
plus a 1 – 15 minute random factor. The random
factor will be determined by the umpire, and will not be revealed until the
announcement is made. However, if the umpire is playing in the competition they
will reveal the random end time to their opponents who must not pass the
information on to any other player.
Players may always commence games
earlier than the stated time by mutual consent,
however, the normal end time for the round applies.
Please note your delegate
information pack for the intended itinerary of the event, and note the
convention notice boards for any time table alterations.
1st Round Competition, Friday Evening
The start and finish times for the first round games are flexible,
however, they will not start before 6pm nor later than 9pm. No game may finish
later than Midnight. After a minimum period of 3 hours has been played the game
will end when one player has defeated the other, or by mutual consent. In
any event no bounds or game turns may be commenced after 11.45pm plus a 1 – 15 minute random factor.
The Draw
A modified Swiss Chess system
will operate throughout the competition. Players may not play against fellow
club players in the first 4 rounds, nor players whom they have played in
earlier rounds, nor against any relatives in the first degree of consanguinity.
Thus a player cannot be matched against his/her spouse, parent, brother,
sister, and/or child.
The first round draw will be
conducted on a “rolling” basis as players register for play. After registration
players will be matched against the first available opponent they are eligible
to play.
Scoring a
Game
Score sheets shall be completed, including delegate/player number and handed in
within 10 minutes of the finish time.
If a player resigns from a game
at any stage after the first set up dice have been rolled their opponents will
be awarded 32 points unless the players otherwise agree.
Sundry
Admission to any BHGS tournament
is at the sole discretion of the organisers and their decision on all matters
is final. An application to enter denotes acceptance of the rules.
Entry fees and any queries to be
addressed to the BHGS, The White Cottage, 8 Westhill
Ave, Epsom, KT19 8LE. Tel. 01372 812132. Fax. 01372 817038. E-mail
BHGS@slitherine.co.uk All mail correspondence must enclose a stamped addressed
envelope. Players who indicate an e-mail address will receive details via
e-mail.