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THE BRITISH HISTORICAL GAMES SOCIETY

present

BRITCON 2009

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Please note the 2010 entry fees and information will be added shortly, information shown is for 2009 and for reference only.

BHGS FOG:RENAISSANCE BETA COMPETITION RULES  

Rules and Lists to be used

The rules to be used are FOG:RENAISSANCE Beta Version 1.0 with all amendments specified on the FoG:Renaissance Beta board at the time of the tournament.

The Competiton is 15mm.

The list submitted must not exceed 800 points.

The lists to be used are the FoG:Renaissance Beta Lists which cover the following armies:

·        French Italian Wars

·        Swiss

·        Early Imperialist

·        Early Ottoman

·        Aztec

·        Moghul

·        C16/17 Polish

·        Cossack

·        Dutch C1600

·        Spanish C1600

·        ECW Parliamentarian

·        ECW Royalist

·        30YW Swedish

·        30YW Imperialist

·        Late C17th Anglo-Dutch

·        Late C17th French

List Checkers and Umpires

The List Checker and Umpire(s) for each competition can be found Here.

Please note that the list checkers can only respond to queries in connection with Army Lists. The Umpire(s) can only respond to queries raised in actual play at an event and not to theoretical questions. All other queries must be addressed to the organisers.

Submitting Army Lists

List checking is carried out to minimise errors, however, it is still the player’s responsibility to use a legal list.

Once an army list has been submitted it may not be changed or altered other than to correct any errors unless exceptional circumstances apply – i.e. players must stick with their initial army choice. The list checkers decision on this is final.

When submitting lists electronically the following common file formats must be used - Word, Excel, Plain Text (including email format).

Army List Format

In general we do not prescribe the format for submission of army lists. However, in addition to listing the number and classification of troops chosen for each battle group we require the following information:

For the army:

  • Army name
  • Army date
  • Available territory types
  • Geographical region, specific general, etc. where appropriate
  • Total AP
  • Total number of battle groups
  • Total pre-battle initiative modifier
  • Order of march

The following are general points that should be adhered to when submitting lists to the list checkers. They are intended to make the list checkers and umpires job easier and so help avoid misunderstandings.  

  • All lists submitted for checking should give the full name of the troop type as described in the army list (e.g. “French gens d’armes”) as well as its classification (e.g. Shock cavalry, Superior, Fully Armoured, Lancers, Swordsmen)

Late Submission of Army Lists

Army lists must be submitted for checking in advance and must be received by the List Checker not later than two weeks before the event. A penalty of 2 victory points per round, for each round of the competition other than the final round may be imposed for late submission of lists.

Incorrect Army Lists

If an incorrect list is discovered after a game has commenced (i.e. after set up dice have been rolled) the game will be played with the army fielded as passed by the list checker. One exception to this is if the army is found to be over the AP limit when the umpire will remove enough bases to bring the army to or below the competition AP limit. In this case the army will still be amended as detailed below.

After this game has been completed the list concerned must be amended to make it legal.

If the error is identified before the game has started then the list will be amended prior to the start of the game. This may unfortunately result in a shorter playing time being available.

The list changes will be decided by the competition umpire in consultation with the player concerned, with an underlying principle that only the minimum changes necessary will be made and as many of the original elements in the army as possible will be used. Note that this may result in an army below the maximum allowed AP as this is a legal army.

Figures and Terrain

 All figures and baggage used must be representative, painted and appropriately based. Repeated use of unrepresentative figures may incur a penalty at the umpires discretion.

Players must fully define their troops as they are placed on table.

Table size is 6' x 4' and each player must supply their own terrain pieces. These must be to an acceptable standard, and umpires will have the discretion to remove unsightly items. Note that any terrain deemed to be unsportsmanlike will be removed from play at the discretion of the umpire. When pieces are removed by the umpire they may not be replaced.

Game Start Time and Duration

Players must be present and ready to start the match at the appointed time. Where a player has a reasonable excuse for arriving late the match start will be delayed by up to 30 minutes, after which time the effected player will be awarded a bye and 32 points. No player will be awarded more than one bye for any reason.

Matches will continue until the end of the turn of the player who won the pre-battle initiative in the current pair of bounds when time is called.  Time will be called after 3¼ hours plus  a 1 – 15 minute random factor. The random factor will be determined by the umpire, and will not be revealed until the announcement is made. However, if the umpire is playing in the competition they will reveal the random end time to their opponents who must not pass the information on to any other player.

Players may always commence games earlier than the stated time by mutual consent, however, the normal end time for the round applies.

Please note your delegate information pack for the intended itinerary of the event, and note the convention notice boards for any time table alterations.

1st Round Competition, Friday Evening

The start and finish times for the first round games are flexible, however, they will not start before 6pm nor later than 9pm. No game may finish later than Midnight. After a minimum period of 3 hours has been played the game will end when one player has defeated the other, or by mutual consent.  In any event no bounds or game turns may be commenced after 11.45pm plus  a 1 – 15 minute random factor.

The Draw

A modified Swiss Chess system will operate throughout the competition. Players may not play against fellow club players in the first 4 rounds, nor players whom they have played in earlier rounds, nor against any relatives in the first degree of consanguinity. Thus a player cannot be matched against his/her spouse, parent, brother, sister, and/or child.

The first round draw will be conducted on a “rolling” basis as players register for play. After registration players will be matched against the first available opponent they are eligible to play.

Scoring a Game

Score sheets shall be completed, including delegate/player number and handed in within 10 minutes of the finish time.

If a player resigns from a game at any stage after the first set up dice have been rolled their opponents will be awarded 32 points unless the players otherwise agree.

Sundry

Admission to any BHGS tournament is at the sole discretion of the organisers and their decision on all matters is final. An application to enter denotes acceptance of the rules.  

Entry fees and any queries to be addressed to the BHGS, The White Cottage, 8 Westhill Ave, Epsom, KT19 8LE. Tel. 01372  812132.  Fax. 01372 817038. E-mail BHGS@slitherine.co.uk   All mail correspondence must enclose a stamped addressed envelope. Players who indicate an e-mail address will receive details via e-mail.