Competition Terrain rules for DBR 2.0

 

DBR 2.0 COMPETITION TERRAIN RULES


The DBR Competition Terrain Rules have been developed by DBR players from Australia, New Zealand, the UK and the USA to assist competition play. Our intention is to make the minimum number of changes necessary to achieve this. These modifications are not intended as rules changes or for use in non-competition, campaign or club games. Each rule contains a short explanation (written in italics).
1. Page 12 - Terrain Choosing

1.0 Each player must write down their chosen features before declaring them. After revealing the written selections, the actual area feature pieces are placed on the table or nearby. If there is insufficient room to place an area feature, a differently shaped feature cannot be substituted.

This is to discourage cunning geometries that slip in between other features. This is also in accordance with the rules, which state that features are chosen not that feature types are chosen.


1.1 If both players choose a waterway, the defender places his feature first. The attacker's waterway is discarded. The attacker may not substitute alternative features for the discarded waterway.

Only one waterway is permitted.


1.2 Only roads or open cultivated fields may be placed within 300 paces of the table's midpoint.

This is to prevent players exploiting the terrain placement rules.


2. Page 15 - Fortified BUA

To be fortified, all of a BUA's on-table perimeter must be enclosed by either fixed obstacles or fortifications.

There is no definition of a fortified BUA in the rules. A fortified BUA confers significant advantages and our view is that it should cost an appropriate number of AP to fortify.

BHGS Clar. Ver 5.3July 02

LINK TO DBR ARMY LIST INTERPRETATIONS