Guidelines for Fair Play for DBR

The Following are GUIDELINES for fair play. They are intended to assist organisers and players in ensuring that all games are played in a fair and friendly manner.  

MARKING ELEMENTS
Players must not expect Umpires to rule on matters of measurement, or to make rulings if elements have been moved, without marking. It is the responsibility of the moving player to resolve such issues before moving elements. The benefit of the doubt will be given to the static player.

 If you are about to move an element where it is difficult to measure distances or the move may prove to be controversial, it is good practise to mark the position before moving.

TARGET SELECTION
Where elements equally qualify as a target for shooting or if the measurement, or move distance to more than one element is identical, the owning player chooses which element is to be shot at, or moved towards.

TERRAIN
Each Player must supply his/her own terrain. Note that any terrain deemed to be unsuitable or unsportsmanlike will be removed from play at the discretion of the umpire. This clearly includes unpainted or geometrically crafted terrain. When such pieces are removed by the umpire they may not be replaced.

DICE
Players will share a common set of dice to be supplied by the attacker or the organisers. The defender chooses combat dice first.

DEPLOYMENT
The rules on deployment require reasonable interpretation by all players. Therefore the positions of commands at deployment must be described unambiguously showing their relative positions, one to another, from left to right and from front to rear, and also showing any overlaps in position. It is acceptable to use a sketch map. The practise of leaving deployment orders deliberately vague or of extending a command’s deployment across the battlefield (The Floating Command) in order to gain advantageous match ups is not allowed.

Players must fully define their troops as they are placed on table.

AMBUSHES
When an ambush is revealed it is good practise to display details of it to your opponent.

Immediately it is discovered that troops have been either, improperly placed on table at deployment or in ambush, they are removed and replaced touching the offenders base edge as close to the center as possible. They do not count as lost.

END OF GAME
If a game remains undecided when time is called the game will finish at the end of the defender's bound.

BHGS Clar. Ver 5.3July 02

LINK TO DBR ARMY LIST INTERPRETATIONS