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The Following
are GUIDELINES for fair play. They are intended to assist organisers and players in
ensuring that all games are played in a fair and friendly manner.
MARKING
ELEMENTS
Players must not expect Umpires to rule on matters of measurement, or to make rulings if
elements have been moved, without marking. It is the responsibility of the moving player
to resolve such issues before moving elements. The benefit of the doubt will be given to
the static player.
If
you are about to move an element where it is difficult to measure distances or the move
may prove to be controversial, it is good practise to mark the position before moving.
TARGET
SELECTION
Where elements equally qualify as a target for shooting or if the measurement, or move
distance to more than one element is identical, the owning player chooses which element is
to be shot at, or moved towards.
TERRAIN
Each Player must supply his/her own terrain. Note that any terrain deemed to be unsuitable
or unsportsmanlike will be removed from play at the discretion of the umpire. This clearly
includes unpainted or geometrically crafted terrain. When such pieces are removed by the
umpire they may not be replaced.
DICE
Players will share a common set of dice to be supplied by the attacker or the organisers.
The defender chooses combat dice first.
DEPLOYMENT
The rules on deployment require reasonable interpretation by all players. Therefore the
positions of commands at deployment must be described unambiguously showing their relative
positions, one to another, from left to right and from front to rear, and also showing any
overlaps in position. It is acceptable to use a sketch map. The practise of leaving
deployment orders deliberately vague or of extending a commands deployment across
the battlefield (The Floating Command) in order to gain advantageous match ups is not
allowed.
Players
must fully define their troops as they are placed on table.
AMBUSHES
When an ambush is revealed it is good practise to display details of it to your opponent.
Immediately
it is discovered that troops have been either, improperly placed on table at deployment or
in ambush, they are removed and replaced touching the offenders base edge as close to the
center as possible. They do not count as lost.
END OF GAME
If a game remains undecided when time is called the game will finish at the end of the
defender's bound.
BHGS
Clar. Ver 5.3July 02