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DBM Official V 3.1 amendments and clarifications

Richard Bodley Scott

27/2/05 (Erratum corrected 2/6/05)

P.5 KNIGHTS Exception (X). 2nd sentence. Replace with:

"They are treated as (S) knights when shot at by bowmen or naval, or in close combat to their front against light horse, spears, pikes, or bowmen, as (I) knights in close combat to their front against knights except (X), expendables or warband, otherwise as (O) knights."

P.5 CAVALRY.

Superior (S). 1st sentence. Replace with:

"Either all combining bow with lance, such as Avars or Belisarius's boukellarioi, or lacking lances but on partially protected horses, such as Saka nobles or many Sassanids, or with handgun."

Ordinary (O). 1st sentence. Replace with:

"Depicted with lance and trained to fight in a formation mixing ranks armed with lance and shield or with bow, such as later Byzantine cavalry, or riding unprotected horses and armed with javelins and usually shield, such as the majority of ancient cavalry, or with bow and spear, such as early Achaemenid cavalry, or with bow and sword, such as most Belisarian Byzantine cavalry and medieval Persian cavalry, or armed with lance but relying on fencing skills rather than the impetus of their charge, such as Arab cavalry, or with halberd or crossbow."

P.6 BLADES Exception (X). Last sentence. Replace with:

"They are treated as (S) blades when in close combat with knights or (S) camelry to their front, and can be supported against these by a second rank element of (X) blades, also counting as (S). They can only support or be supported by (X) blades. If expressly required by their army list to be mounted on a double element base, they are treated as (O) blades when in close combat to their front with troops other than knights or (S) camelry. In all other circumstances, except for impetuosity [See P.19], they are treated as (F) blades."

P.9 BAGGAGE. 7th sentence. Replace with:

"Only mobile baggage can move."

P.9 FORTIFICATIONS. Insert after "The smallest gap permitted between non-continuous fortifications is 1 element width.":

"The angle inside corners of continuous fortifications cannot be less than 90 degrees nor more than 270 degrees."

P.9 EXCHANGING MOUNTED AND FOOT ELEMENTS. Last paragraph. Add at the end:

"Enemy contacting riderless mounts do not have to make one of the permitted contacts listed on P.18, and can continue their move after the mounts are removed."

P.10 ELEMENT BASING. Double based elements. Last bullet. Replace with:

P.11 ARMY SIZE. Para 1. Last 3 sentences. Replace with:

"Each army must include 6 baggage elements if 400AP or less, otherwise 8. Baggage elements must all be assigned to a single on-table C-in-C's or sub-general's command after deployment. All other elements and generals must be assigned to commands before the set-up procedure on P. 12 is started."

 

P. 12 TERRAIN CHOOSING.

Para 2. Replace with:

"1. The invader can choose whether or not to provide and position one only of the following:

Para 3. Replace with:

"2. The defender now provides and positions 2-3 feature equivalents of his choice. His choice must include 1 feature (of 1-1½ feature equivalents if an area feature) of each compulsory terrain type not yet present. For the purpose of this total only, these count as half their actual feature equivalents. His terrain is positioned in two phases (i) compulsory features (ii) optional features. In each phase, WW, river and BUA/fields must be placed first. He is restricted to:

Para 4. Replace with:

"3. An invader who has not yet placed any terrain can now choose and position 0-1.5 feature equivalents of area features permitted by the defender's list (not BUAs).

Para 6. 2nd sentence. Replace with:

"A 2nd dice throw decides the position of the feature within the sector: 1,2 it must touch a table edge or waterway, 3,4 its nearest part must be between 100p and 300p from the nearest table edge or waterway edge, 5,6 no part can be within 300p of any table edge or waterway edge."

Para 7. 2nd sentence. Replace with:

"For movement and combat, an element that is in more than one type of going is treated as in whichever would slow cavalry more. For visibility, an element that is in more than one type of terrain is treated as in whichever would reduce visibility less."

Para 8. 1st sentence. Replace with:

"A hill is a single feature whether some or all of its slopes are steep, rough or covered with woods, vineyards, orchards or olive groves, or all are gentle and bare."

 

P.13

Para 2. 2nd sentence. Replace with:

"Only one can be used, occupying the full length of a short table edge, and extending anywhere between a minimum of 300p and a maximum of 300p plus 100p times the score of one dice inward from that table edge. No more than half can extend more than 600p inward."

Insert new sentence after 2nd sentence.

"It counts as 1 feature equivalent."

Para 3. Insert new sentence after 2nd sentence.

"Each counts as 1 feature equivalent."

P.15 DEPLOYMENT.

Para 6. 3rd sentence. Replace with:

"Each side's first command must be the one with the largest total number of elements, excluding baggage and ambushers."

Para 6. 5th sentence. Delete "Elements of different commands must not intermingle when first deployed.", substitute:

"All non-baggage elements of a command must deploy within a notional rectangle, which:

Add new paragraph at the end:

"After both sides have deployed all on-table troops except ambushers, each side assigns all their baggage to one on-table C-in-C's or sub-general's command."

P.15 OFF-TABLE FLANK MARCHES.

Para 1. 4th and 5th sentences. Replace with:

"A C-in-C cannot flank march, nor can baggage."

Para 2. 1st sentence. Replace with:

"If both sides have a flank march on that flank, the two commands' total numbers of elements are compared."

Para 3. Delete "Baggage arrives last."

P.16 PLAYER INITIATIVE POINT DICING

Last +1. Replace with:

"+1 If a marching group is marching for a fourth or subsequent time that bound, or for a third time if it includes any of the following:

P.16 UNRELIABLE ALLIES. (b). Replace with:

"(b) If he is irregular and of a different nation to the main army, or if regular or irregular and of the same nation in a civil war, his command will change sides and become a committed enemy command if any of its own side's commands become demoralised."

P.17 Group moves: Para 2. Last line. Replace with:

"line up with enemy who are within 1 base width [See P. 18], nor mounting, dismounting, disembarking or embarking."

Para 3. 2nd bullet. 5th sentence. Replace with:

"No element can end further to its rear than its position prior to the formation change (but after any initial 180o turn)."

 

P18. Movement Restrictions.

Para 2. Replace with:

"In the following circumstances moves which would not normally be permitted, are permitted to allow troops to line up with or contact enemy:

Para 3. Replace with

"When an element which is not part of a group or which is part of a group entirely of skirmishers is contacted by the front edge or by the front corner only of an enemy element which is part of a larger group whose whole move was entirely straight ahead (without any sideways shift), it must immediately pivot and/or shift sideways as needed to exactly face the element contacting it the most, unless any of the following apply:

If such an element is in even partial edge to edge contact with another friendly element other than of skirmishers, it need not pivot, but must shift sideways to line up. The player whose bound it is chooses the order of multiple pivots/shifts."

Para 4. Replace with

"If the enemy is not required to pivot or shift sideways as above, the following restrictions apply to all tactical, spontaneous advance or pressing forward moves:

 

P.18 MARCH MOVES. Replace whole paragraph with:

"March movement by land or water differs from tactical movement in that, there being no enemy in the immediate vicinity, it is assumed to be continuous and to include movement during the preceding enemy bound. Except as specified on P.16 a march move expends the same PIPs as a tactical move. It is identical to a tactical move except that:

Any march move that goes closer to known enemy than 200p, as permitted by the above exception, must be entirely straight ahead. It must stop as soon as it has the required number of known enemy elements within 200p. [Fig. 16.]

P.18 HALTS. Add at the end:

"Halts and moves are mutually exclusive. No element can take part in a halt and also any tactical or march move in the same bound."

P.20 MOVING THROUGH FRIENDLY TROOPS OR GAPS.

Para 1. 1st sentence. Replace with:

"Except when contracting a group into a column, no element can enter a gap less than 1 element wide between elements it could not interpenetrate in the direction moved and/or fortifications or impassable terrain, unless while it is in the gap it moves straight ahead or straight back and stops when it meets any obstruction that it cannot pass through; if moving straight ahead, it must end its move in contact with enemy; if moving straight back, it must end its move out of the gap and cannot end its move in contact with enemy. (Note that an element moving sideways out of the middle of a single element wide column can do so because it is leaving the gap not entering it.)"

Para 2. Add new bullet:

Para 3. 1st bullet. Replace with:

 

P21. DISTANT SHOOTING.

Para 1. 1st & 2nd sentences. Replace with:

"Artillery, bowmen, war wagons (S) or (O), elephants (X), ships (S), (O) or (X), galleys, and boats (S) or (X) within range and which did not march or flee this bound can shoot at any 1 enemy element any part of which is visible inside an imaginary rectangle extending 1 element base width either side of the shooting element's front. [See Fig. 10b.]"

Para 1. 4th sentence. Replace with:

"Shooting is not permitted if shooter or target is:

Para 3. 1st sentence. Replace with:

"A second rank element of bowmen can aid the shooting of the front rank element or that of the element it is aiding, but only if all of the following apply:

Para 4. Insert the following after ".can choose to ignore psiloi.":

"If two targets have exactly equal priority, the player owning the shooting element chooses which one his element shoots at."

Add new paragraph at the end of the section:

"The player whose bound it is chooses the order of adjudicating shooting combats. If two opposing elements mutually target each other they must be treated as the main shooting element on each side, otherwise the owning player chooses which of his elements counts as the main shooting element."

P.21 CLOSE COMBAT. Para 2. 6th sentence. Replace with:

"If an element which is double based with or providing rear support to friends in frontal combat with an enemy front edge is contacted to flank or rear by an enemy front edge, this is treated as a contact with the flank or rear of the front element."

Para 3. 2nd bullet. Add at end:

"An element in side edge to side edge contact with the rear element only of a double based element does not count as an overlap on the front rank element. An element in side edge to side edge contact with a supporting element only does not count as an overlap on the front rank element."

Para 5. Insert at the end:

"If it is unable to conform, the attacker fights the undefended fortification section. If an assaulting element moves into full front edge contact with an undefended fortification section on one side of a corner, and an unengaged defending element is in contact with any part of the fortification section on the other side of the corner, the defending element moves to defend the assaulted fortification section at the end of the movement phase. If two assaulting elements are in full front edge contact with the two fortification sections either side of a corner:

 

P.22. RESOLVING DISTANT SHOOTING OR CLOSE COMBAT. Para 2. Line 5. Replace with:

"Bowmen +4 v mounted, +3 v naval, +3 when shooting at or shot at by bowmen, +2 v other foot.

Camelry. +4 v mounted, +3 v naval, +2 v foot."

P.22 Rear Support Factors.

1st Paragraph. Replace heading and 1st sentence with:

"Rear Support

Some troop types add to their normal combat factor, modify an opposing element's final combat score, or benefit from modified combat outcomes if supported to their rear by friendly elements of appropriate type. These must be of the same command, lined up with them, facing in the same direction and contiguous with them or an intervening rank of the same type (but not always grade) as the front rank. Rear support is not permitted if any rank is of chariots, or in difficult going, or defending fortifications, or being shot at unless cavalry or knights (I), or has any edge in contact with the front edge of enemy expendables, or has just moved into close combat against artillery (S).

The following Rear Support Factors are applied immediately:"

2nd bullet. Delete whole bullet. (Replaced with mitigating rear support factor on P.23).

3rd bullet. Replace with:

4th bullet. Replace with:

5th bullet. Replace with:

6th bullet. Delete whole bullet. (Replaced with modified combat outcome on P.23).

8th bullet. Replace with:

12th bullet. Replace with:

"Psiloi (S) or (O) who are fighting skirmishers to their front add +1 for a supporting rank of psiloi of the same or (O) grade."

13th bullet. Delete whole bullet. (Replaced with mitigating rear support factor on P.23).

14th bullet. Delete whole bullet. (Replaced with mitigating rear support factor on P.23).

P. 22 Tactical Factors.

1st -2. Replace with:

" -2 If an element of a demoralised command other than its general."

3rd -2. Replace with:

"-1 If (S) or (O) warband in close combat against foot to their front while in rough or difficult going.

-2 If blades in close combat against foot to their front while in rough or difficult going."

4th -2. Replace with:

" -2 If spears, pikes, (O) or (I) hordes or train in close combat while in rough or difficult going or while crossing any but a paltry river except by a road ford or bridge."

P.23 Grading factors. 3rd +1. Replace with:

" +1 if your element is not artillery, and scored at least 2 more than (F) opponents.

P.23 Insert new paragraph before COMBAT OUTCOME:

"Mitigating rear support factors

Compare your element's total score after grading factors to that of its shooting or frontal close combat opponent after grading factors, then adjust the winning element's score by each of the following that apply:

-1 if any troop-type except elephants or artillery scored more than enemy cavalry if these are supported by a 2nd rank of cavalry (O) if (O), (I) if (I)."

-1 if cavalry or knights (X) scored more than cavalry (O) or (I) if these are supported by a 2nd rank of psiloi (S) or (I), provided that such support is expressly permitted by their army list..

-1 if warband, mounted troops except knights (X), war wagons or troops defending fortifications scored more than enemy spears, pikes, blades or auxilia if these are supported by a single 2nd or 3rd rank of psiloi armed with bows, or a single 2nd rank of psiloi armed with crossbows or handguns, provided that such support is expressly permitted by their army list.

P.23 If an element's total is less than that of its opponent, but more than half.

Para 2. Replace with:

"Knights. Destroyed by elephants, expendables or light horse, by (S) bowmen whose front they moved into contact with this bound, or by any enemy if in close combat in difficult going. If not, recoil."

Para 6. Replace with:

"Spears. Destroyed by elephants, knights, (S) camelry or expendables if in going these count as good, or by warband. Spears fighting elephants to their front instead recoil if supported by a 2nd rank of spears of the same grade. In other circumstances, recoil.

Pikes. Destroyed by elephants, knights, (S) camelry or expendables if in going these count as good, or by warband. Pikes fighting elephants to their front instead recoil if supported by a 2nd rank of the same grade, or of (X) or (I) if the front rank is (X). In other circumstances, recoil.

Blades. Destroyed by knights, (S) camelry or expendables if in going these count as good, or by warband. Blades (S) or (O) fighting knights or (S) camelry to their front instead recoil if supported by a 2nd rank of (S) or (O) blades. In other circumstances, recoil."

Para 13. Replace with:

"Hordes. Destroyed by knights, (S) camelry or expendables if in going these count as good, or by elephants or warband, or if (I) in close combat. If not, recoil unless (I)."

 

P.24. DESTROYED ELEMENTS. Para 2. 1st sentence. Replace with:

"When an element is destroyed as its close combat outcome or by being unable to complete a recoil from close combat, all friendly elements with any part directly behind and less than the destroyed element's base depth from the initial position of its rear edge, or less than one base width if this is less, and any psiloi which gave rear support, are also destroyed unless any of the following apply:"

2nd bullet. Replace with:

Add new paragraph at the end:

"If an element that fought as a flank contact is still in front edge to side edge contact with enemy after destroyed enemy elements have been removed, it is immediately shifted sideways, if necessary and there is room, to conform to front corner to front corner and front edge to side edge contact with the front-most such element."

P.24. RECOILING ELEMENTS.

Para 1. 2nd sentence. Replace with:

"If it meets friends facing the same direction, it may pass through to their rear if of a type allowed to do so (and must do so if it is psiloi), otherwise if naval it pushes back naval, if land troops any but elephants, war wagons, baggage or naval."

Insert new paragraphs at the end of the section:

"An element pushed back behind a recoiling element does not itself count as recoiling. If it meets friends it passes through them or pushes them back in the same circumstances as if it was recoiling.

The recoiling element, not the pushed back element, is destroyed if, before the recoiling element has completed its recoil move, the pushed back element's path is blocked by any of the following:

In each such case the pushed back element (unless itself destroyed - see DESTROYED ELEMENTS above) is moved back as far as the obstruction.

The pushed back element is lost if it is pushed even partly off the table edge. The recoiling element is only lost if it also crosses the table edge. "

P.24 FLEEING ELEMENTS. Para 1. Add a 6th bullet.

"

P. 25. PURSUING ELEMENTS.

Para 2. 1st sentence. Replace with:

"Contiguous 2nd, 3rd or 4th rank elements lined up behind pursuers also pursue if they are of the same troop-type as the pursuers or if they would be capable of giving the pursuers rear support against any troop-type, even if not the type being pursued."

P.25. Add new section before STORMING FORTIFICATIONS.

"PRESSING FORWARD

If an undemoralised group (entirely of foot, or of foot plus a mounted general and any troops double based with him) causes all of its frontal close combat opponents to flee in its own bound, without pursuing any of them, it can press forward after all combats have been resolved for the bound. This is only permitted if any tactical move the elements comprising the group made earlier in the bound was entirely straight ahead. Skirmishers can only press forward if in a rear rank behind other troops. All ranks must press forward if any do. No troops can press forward across fortifications.

A press forward move is straight ahead, up to the full tactical move of the slowest element in the group. Any enemy skirmishers that would obstruct the push forward move flee (once only) without being contacted. The move ends if fresh enemy non-skirmishers are contacted. Combat is not resolved till next bound. If skirmishers are contacted (because their flee move was forced to deviate to avoid some obstruction), they are immediately destroyed; the press forward move can continue.

A press forward move does not count as an outcome move, so must obey normal movement restrictions.

Note that as groups are not fixed in DBM, if only part of a group causes all of its close combat opponents to flee, that sub-group can choose to make a press forward move, but this must include all contiguous lined-up ranks, as stated above. As a press forward move does not require PIPs, it can include troops of different commands if these constitute a group."

P. 25. STORMING FORTIFICATIONS. 1st sentence. Replace with:

"An element assaulting fortifications which destroys a defending element or forces it to flee or recoil, or which achieves a higher score than an undefended fortification, (unless fighting only as a flanker on a corner or friends are in the way) immediately pursues 1 base depth measured from the inner edge of the fortification, any enemy elements in the way being moved back sufficiently to make room."

P. 25. LOSSES.

1st Para. Last sentence. Replace with:

"For the purpose of calculating demoralisation, defeat and tie break situations, each troop element counts as 1 element equivalent, except as follows:"

1st bullet. Replace with:

4th bullet. Replace with:

"Baggage does not count towards the original element equivalents of a command or army, but baggage losses are added to total army losses when calculating final defeat and tie breaks only. Each element counts as 2 elements if destroyed in close combat, 1 if lost any other way, 0 if demoralised but not yet lost."

P.25 DEMORALISED COMMANDS. Para 2. Last sentence. Replace with:

"All other mobile elements must flee in spontaneous retreat [See P. 24] unless within the circuit of a fortification not entered by enemy, or in a tower, or their front edge is in contact with enemy."

P. 25. VICTORY & DEFEAT.

Para 2. Insert after "0 to 10":

"If neither side has any demoralized commands at the end of the game, and either side has any commands which have lost at least one quarter of their original element equivalents, transfer 1 VP from a side with more such commands to the side with less such commands."

 

 

GLOSSARY

Edge contact

Each element has at least part of an edge in contact with at least a part of an edge of the other. Elements in contact only corner-to-corner are not in edge contact.

Rear Support

An element counts as giving rear support if it fulfils the criteria for rear support given on P.22, and the front rank element's frontal opponents are of a type against which a relevant rear support factor, modified combat outcome or mitigating rear support factor is listed. It does not count as giving rear support against other types.

Straight ahead

Perpendicularly forwards from the element's front edge.

Straight back

Perpendicularly backwards from the element's rear edge.

Table

The rectangular area representing the battlefield.

Within 1 base width

At or closer than 1 element base width distance.

Within x paces

At or closer than x paces distance.

ALL ARMY LIST BOOKS. First page of text.

Delete "All armies must also have 2 baggage elements for each general whose command is not initially entirely waterborne". Replace with:

"All armies must also have 6 baggage elements if 400AP or less, otherwise 8."

ALLIES. Para 1 (Bk 1, 3, 4) or Para 1 and Para 2 (Bk 2). Delete "and 2 baggage elements" twice.

Para 2 (Bk 1, 3, 4) or Para 2 (Bk 2). Delete "2 baggage elements must also be included."

All Cv (S) required to be double-based with Cv (O) as the front rank of a double based element are downgraded to (and paid for as) Cv (O).

P.31 Figure 5. Replace with:

Figure 7. 4th sentence. Replace with:

"K does not overlap L, and must have moved into that position before L contacted J."

P. 35. Insert new Figure 10b:

P. 36.

Figure 11a. Para 3. Replace with:

"Both sides dice. C scores 4, adds its combat factor against foot of +5, a further +1 for the general and -1 for the 4th rank of the enemy pikes. I scores 4, adds its combat factor against foot of +3, and a further +1 for rear support from each of the 2nd and 3rd elements of pikes behind it. However, it must deduct 1 for being overlapped by D."

Para 4. 1st sentence. Replace with

"There are no modifications for grading, as both elements are (O), and no mitigating rear support factors, so the final scores are 9 to C, 8 to I."

Figure 11b. Replace text with:

"The players now dice for B and E. B scores 6, adds its combat factor of +5, and -1 for the 4th rank of the enemy pikes. E scores 1, adds its combat factor of +3 and a further +2 for rear support by pikes F & G, but must deduct 2, since it is now overlapped by both A and C. E's score is half or less that of its opponent, so it is destroyed.

F is less than E's base depth behind E, so is also destroyed

It is now the Macedonian player's bound, and he can move G (with H in support) & I (with J, K & L in support) back into contact if he wishes to as two (because their front is not level) group moves expending 1 PIP each."

P. 37. Figure 12. Para 2. 2nd sentence. Replace with:

"Thus A suffers a minus 1 tactical factor, and is destroyed if it suffers a recoil combat outcome (in which case B is also destroyed because it is less than A's base depth behind A, and Y is shifted sideways so that its left front corner is in contact with the left front corner of C)."

P. 39. Wading Rivers. Para 1. 1st sentence. Replace with:

"Land elements recoiling, pushed back, fleeing or pursuing in or into a river ignore the direction of flow."

P.39a. Insert new page after P.39. Figure 16a and b: