Warfare 2007 DBx rules
1.
Timetable:-
Saturday
Check-in: 8.30 am to 9.15 am (The earlier everyone
gets here, the earlier we can get through check-in and “let the games begin”)
Lunch: 12.45 pm to 1.45 pm (meals are available from
the café on site, but there can be long waits – if possible, find someone to
take an order for you)
Round 2: 1.45 pm to 5.00 pm
Sunday
Round 3: 9.00 am to 12.15 pm (n.b. earlier start-time
than Saturday)
Lunch: 12.15 pm to 1.15 pm
Round 4: 1.15 pm to 4.30 pm
Prizegiving: As soon as we can work it out!
Tables will be numbered and the draw for the
next round will be published as soon as we can.
Once they know their opponent, players can always commence games earlier
by mutual consent.
2.
Entries and List-submission.
The deadline
for lists is 31st October
2007, but PLEASE get your lists in earlier if at all possible to
make Tim’s task manageable (and to allow yourself to correct any
problems!) All entries must include your
name, address and all contact details, club, competition period (please also
let us know if you would like to volunteer to “float”) and nominated army,
together with a cheque for the entry fee.
You do not have to send a list with
the entry if your entry is sent earlier than 31st October.
All entries should be sent to to Steve East,
All lists
submitted will be checked. DBM, DBMM and DBR lists should please be sent to Tim Child at 6 Cotswold Close,
Maidenhead,
3.
Lists.
All lists must be clear and
legible and must state:-
1.
Competition (i.e. ruleset and sub-category)
2.
Army (Book, list number, date and, where relevant, sub-nation and/or
name of general)
3.
Climate, aggression factor and terrain
4.
Same details as 2 above for any allies
5.
The command break-down showing troop name, regular/irregular, troop
type and grade, total elements, element equivalents and demoralisation (and
disheartened/shattered for DBMM) levels
6.
Each command should show the AP cost of each troop-type and a running
total of AP. Where troops are
compulsorily double-based, this should be shown.
7.
Where there may be any doubt, the list should show whether troops can
dismount, provide support (and if so to whom), etc.
8.
The whole army element equivalents and demoralisation level
9.
(DBM Baggage only) The list should state whether it is mobile or
immobile. Immobile baggage can be converted
to mobile if necessary for the purposes of a flank-march only.
10.
(DBMM Baggage only) Armies from
Book 3 may only have such baggage types as are permitted in the draft/published
DBMM army list book 3. All armies
converted from DBM Books 1, 2 and 4 may have Irr Bge (O) or, if completely
mounted Irr Bge (F). An entirely mounted
command may have Irr Bge (I) command baggage.
In addition, Romans and Byzantines drawn from Books 1, 2 and 4
(including such allies in other armies) may have Reg Bge (O).
11.
Multi-based baggage (for dioramas, etc) can be treated as single based
and can “make change” as appropriate to show the cumulative effect of
losses. Players using dioramas are
requested to have alternative bases available for substitution if required.
4.
Rules.
DBM: Rules used will be DBM v.3.1 and the IWF
Clarifications (http://www.bhgs.co.uk/RuleClarifications/DBMclars/dbmclar.htm). Where an issue is not clear from these, the umpire
will adopt a purposive interpretation and the umpire’s common sense. In all
issues, the umpire’s decision is final.
DBMM: Rules used will be the DBMM rules published, together with official clarifications published on the http://www.dbmm.org.uk web-site.
DBR: Rules used will be the DBR v.2 rules together with official
clarifications and IWF clarifications (http://www.bhgs.co.uk/RuleClarifications/DBRclars/dbrclar.htm).
5.
Army-Lists
Army Lists will be the
officially published DBM/DBMM/DBR army Lists, together with BHGS List
Interpretations (http://www.bhgs.co.uk/RuleClarifications/DBMclars/dbmarmyInterps.htm
and (http://www.bhgs.co.uk/RuleClarifications/DBRclars/DBRarmyInterps.htm). The list checker’s decision is final.
6.
Game-length
Games will last for 3 hours 15 minutes plus or minus
0 to 5 minutes. There will be no new
Attacker’s bounds following the umpire’s call of Last Bound. The game will then end but players must make
PIP roll(s) to determine whether any dead general’s command breaks. The BHGS Blitz finish rules will be used in
the DBM and DBMM competitions unless both players agree otherwise before the Blitz time commences. Any complaint of slow play should be brought
to the umpires’ attention at the earliest possible stage, as we can then try to
keep the situation under assessment.
7.
Weather and time of day
Weather and time of day rules must be played unless
both players agree otherwise.
8.
Terrain
Terrain should be provided by the players and must
be of a reasonable standard. Any
complaints about terrain will be judged aesthetically (who says looks don’t
count?) and in terms of game effect.
9.
Figures
All figures should be appropriately representative,
painted and reasonably based. Figures
should be defined to the opponent when they are first placed on the table and
thereafter upon request. In the 25mm
competitions it is not necessary (or, in many cases, possible) to have 4
figures on a Kn(X) base, but the opponent should be informed of the
discrepancy. If any elements are on
over-depth bases to accommodate models, the base will be treated as being of
the correct depth.
10.
Scoring
DBM and DBR:
Scoring will be on the BHGS 32-0 system.
DBMM: Scoring
will be as per the DBMM rulebook.
Initial pairings in each category will be pre-drawn
randomly. In subsequent rounds, players
will be matched on the basis of current competition placing, except that no
player will play the same opponent twice.
In the first two rounds every effort will be made to ensure that players
do not play opponents from the same club (which is why it is vital you tell us
this when you enter) or members of their family (unless you particularly tell
us you’re happy to do so!). Although we
will try to ensure even numbers in each category, if there are odd numbers it
may be necessary for some games to be played out of period or for there to be a
bye.
11.
Late arrivals
Where players are up to 15 minutes late with a
reasonable excuse a game may start late.
It is then up to both players to try to complete the game within the
remaining time. Blitz (if applicable)
will commence at the same time as other games, without allowance (or deduction
of total bounds to be completed) for the late start, as otherwise it is very
difficult for the organisers to sort out the draw for the next round.
After 15 minutes, or
earlier if it is clear that the missing player is not going to attend, the
player present will be offered a bye. A
bye in rounds 1 to 3 will score a temporary 16 BHGS points (13 DBMM points)
(for the purposes of arranging the draw for the following round) but this will
be replaced by doubling the points scored in the following round. A bye in the final round will score the
average, rounded up, of the player’s score to date, or a minimum 16
points. Alternatively WAR will try to
find a replacement if possible (who may be the umpire) and the result of that
game will stand for the player’s score.
Even if a bye is chosen we will try to get you a game if you wish, although
we can thoroughly recommend the main Warfare show!
12.
Early finishes
If a player resigns at any stage, the opponent will
be awarded the full score as if they had broken their opponent’s army at that
stage (i.e. the non-resigning player’s lost/disheartened commands do
count). However, we believe that it is
more sportsmanlike (and fairer for the other competitors) for games to be
fought to a conclusion.