Warfare 2007 DBx rules

 

1.                  Timetable:-

 

Saturday

Check-in:   8.30 am to 9.15 am (The earlier everyone gets here, the earlier we can get through check-in and “let the games begin”)

Round 1:   9.30 am to 12.45 pm

Lunch:  12.45 pm to 1.45 pm (meals are available from the café on site, but there can be long waits – if possible, find someone to take an order for you)

Round 2:  1.45 pm to 5.00 pm

 

Sunday

Round 3:  9.00 am to 12.15 pm (n.b. earlier start-time than Saturday)

Lunch: 12.15 pm to 1.15 pm

Round 4:  1.15 pm to 4.30 pm

Prizegiving:  As soon as we can work it out!

 

Tables will be numbered and the draw for the next round will be published as soon as we can.  Once they know their opponent, players can always commence games earlier by mutual consent.

 

2.                  Entries and List-submission.

 

The deadline for lists is 31st October 2007, but PLEASE get your lists in earlier if at all possible to make Tim’s task manageable (and to allow yourself to correct any problems!)  All entries must include your name, address and all contact details, club, competition period (please also let us know if you would like to volunteer to “float”) and nominated army, together with a cheque for the entry fee.  You do not have to send a list with the entry if your entry is sent earlier than 31st October.

 

All entries should be sent to to Steve East, 49 Crowthorne Road, Bracknell, Berkshire RG12 7EB and should enclose a stamped self-addressed envelope for our acknowledgement. Cheques should be made payable to “Wargames Association of Reading”.

 

All lists submitted will be checked. DBM, DBMM and DBR lists should please be sent to Tim Child at 6 Cotswold Close, Maidenhead, Berkshire, U.K.  SL6 1XF or (preferably) by e-mail (MS Excel or Word attachment please – not .met file or similar) to tim.child@fsp-law.com or t_and_e.child@tiscali.co.uk. Any entrant who has not submitted a correct list by the deadline may suffer a points penalty at the umpires’ absolute discretion. Tim is always happy to consider queries in advance (especially from players considering submitting a Medieval German list!)

 

3.                  Lists.

 

All lists must be clear and legible and must state:-

 

1.                  Competition (i.e. ruleset and sub-category)

2.                  Army (Book, list number, date and, where relevant, sub-nation and/or name of general)

3.                  Climate, aggression factor and terrain

4.                  Same details as 2 above for any allies

5.                  The command break-down showing troop name, regular/irregular, troop type and grade, total elements, element equivalents and demoralisation (and disheartened/shattered for DBMM) levels

6.                  Each command should show the AP cost of each troop-type and a running total of AP.  Where troops are compulsorily double-based, this should be shown.

7.                  Where there may be any doubt, the list should show whether troops can dismount, provide support (and if so to whom), etc.

8.                  The whole army element equivalents and demoralisation level

9.                  (DBM Baggage only) The list should state whether it is mobile or immobile.  Immobile baggage can be converted to mobile if necessary for the purposes of a flank-march only. 

10.              (DBMM Baggage only)  Armies from Book 3 may only have such baggage types as are permitted in the draft/published DBMM army list book 3.  All armies converted from DBM Books 1, 2 and 4 may have Irr Bge (O) or, if completely mounted Irr Bge (F).  An entirely mounted command may have Irr Bge (I) command baggage.  In addition, Romans and Byzantines drawn from Books 1, 2 and 4 (including such allies in other armies) may have Reg Bge (O).

11.              Multi-based baggage (for dioramas, etc) can be treated as single based and can “make change” as appropriate to show the cumulative effect of losses.  Players using dioramas are requested to have alternative bases available for substitution if required.

 

4.                  Rules.

 

DBM:               Rules used will be DBM v.3.1 and the IWF Clarifications (http://www.bhgs.co.uk/RuleClarifications/DBMclars/dbmclar.htm).  Where an issue is not clear from these, the umpire will adopt a purposive interpretation and the umpire’s common sense. In all issues, the umpire’s decision is final.

DBMM: Rules used will be the DBMM rules published, together with official clarifications published on the http://www.dbmm.org.uk web-site.

DBR:   Rules used will be the DBR v.2 rules together with official clarifications and IWF clarifications (http://www.bhgs.co.uk/RuleClarifications/DBRclars/dbrclar.htm).

 

5.                  Army-Lists

 

Army Lists will be the officially published DBM/DBMM/DBR army Lists, together with BHGS List Interpretations (http://www.bhgs.co.uk/RuleClarifications/DBMclars/dbmarmyInterps.htm and (http://www.bhgs.co.uk/RuleClarifications/DBRclars/DBRarmyInterps.htm).  The list checker’s decision is final.

 

6.                  Game-length

 

Games will last for 3 hours 15 minutes plus or minus 0 to 5 minutes.  There will be no new Attacker’s bounds following the umpire’s call of Last Bound.  The game will then end but players must make PIP roll(s) to determine whether any dead general’s command breaks.  The BHGS Blitz finish rules will be used in the DBM and DBMM competitions unless both players agree otherwise before the Blitz time commences.  Any complaint of slow play should be brought to the umpires’ attention at the earliest possible stage, as we can then try to keep the situation under assessment.

 

7.                  Weather and time of day

 

Weather and time of day rules must be played unless both players agree otherwise.

 

8.                  Terrain

 

Terrain should be provided by the players and must be of a reasonable standard.  Any complaints about terrain will be judged aesthetically (who says looks don’t count?) and in terms of game effect.

 

9.                  Figures

 

All figures should be appropriately representative, painted and reasonably based.   Figures should be defined to the opponent when they are first placed on the table and thereafter upon request.  In the 25mm competitions it is not necessary (or, in many cases, possible) to have 4 figures on a Kn(X) base, but the opponent should be informed of the discrepancy.  If any elements are on over-depth bases to accommodate models, the base will be treated as being of the correct depth.

 

10.              Scoring

 

DBM and DBR:  Scoring will be on the BHGS 32-0 system. 

DBMM:  Scoring will be as per the DBMM rulebook.

 

Initial pairings in each category will be pre-drawn randomly.  In subsequent rounds, players will be matched on the basis of current competition placing, except that no player will play the same opponent twice.  In the first two rounds every effort will be made to ensure that players do not play opponents from the same club (which is why it is vital you tell us this when you enter) or members of their family (unless you particularly tell us you’re happy to do so!).  Although we will try to ensure even numbers in each category, if there are odd numbers it may be necessary for some games to be played out of period or for there to be a bye.

 

11.              Late arrivals

 

Where players are up to 15 minutes late with a reasonable excuse a game may start late.  It is then up to both players to try to complete the game within the remaining time.  Blitz (if applicable) will commence at the same time as other games, without allowance (or deduction of total bounds to be completed) for the late start, as otherwise it is very difficult for the organisers to sort out the draw for the next round. 

 

After 15 minutes, or earlier if it is clear that the missing player is not going to attend, the player present will be offered a bye.  A bye in rounds 1 to 3 will score a temporary 16 BHGS points (13 DBMM points) (for the purposes of arranging the draw for the following round) but this will be replaced by doubling the points scored in the following round.  A bye in the final round will score the average, rounded up, of the player’s score to date, or a minimum 16 points.  Alternatively WAR will try to find a replacement if possible (who may be the umpire) and the result of that game will stand for the player’s score.  Even if a bye is chosen we will try to get you a game if you wish, although we can thoroughly recommend the main Warfare show!

 

12.              Early finishes

 

If a player resigns at any stage, the opponent will be awarded the full score as if they had broken their opponent’s army at that stage (i.e. the non-resigning player’s lost/disheartened commands do count).  However, we believe that it is more sportsmanlike (and fairer for the other competitors) for games to be fought to a conclusion.